
This, combined with the fact that being spotted at night quickly turns the entire game into a recreation of Aliens’ coolant tower scene, with zombies charging at you from all directions, an endless tide that will continue until you die or get to some UV light. I’ve never run down the bio tracker’s clock the whole way, but I’ve gotten a real kick out of the way my pulse quickens whenever I get down to the last minute or so of immunity. the sun, so providing you’re not murdered by zombies or bandits you’ll be fine until nightfall, but at night or down in the darkness, a timer will start ticking down until you eventually turn into a zombie. A novel zombie conceit in this game means you can’t ‘turn’ if you’re under UV light, i.e. One cool new feature is the bio tracker which you’ll find on your wrist. This is nearly impossible to do (or at least I sucked at it) when you’re being flanked by the undead. However, to make this work you’ll need to stagger an enemy for a lot of these abilities to come into play, which involves perfectly blocking their attack.

Combat feels agonising, and a lot of the enhanced mobility you get in combat is to help you deal with groups of enemies. With systems layered upon systems, there is indeed a lot of content in Dying Light 2, with the majority of it sucking as much joy out of the game as possible. It’s stuffed to the gills, meaning you’ll start to notice the repeated indoor areas or grimace quietly as you dive onto yet another mattress marked with a cross for a safe passage down to ground level. While the Eastern European city of Villedor is indeed a beautiful digital tapestry, and in another life probably well worth a weekend away with EasyJet flights and three-star hotel, Dying Light 2 is so desperate to be an AAA game that developer Techland has achieved overkill here, littering this fictional city with a barrage of loot for you to pick up to craft objects you won’t care about, with locations you don’t want to visit in order to get XP for skills that you don’t want to use. Factor in a sluggish XP grind and playing Dying Light 2 can feel like hard work.
#Dying light review xbone series#
Dying Light is a series largely about dicking around on rooftops and leathering zombies with a bit of rebar, and yet manages to make both the parkour and combat feel oddly weightless, locking away abilities – such as a power attack with a melee weapon, or the ability to run along walls like in Mirror’s Edge – behind an uninspired skill-tree. All 500 hours of it, even if the results are seriously below par.

It’s no secret that a lot of games got tangled up in the pandemic and copped a delay.
